﻿using System;

namespace WPay.Infrastructure.Unity
{
    /// <summary>
    /// 
    /// </summary>
    public class FamousPoemsModel
    {
        /// <summary>
        /// 
        /// </summary>
        public FamousPoemsModel()
        {
            Id = Guid.NewGuid().ToString();
            dtCreateTime = DateTime.Now;
        }
        /// <summary>
        /// 主键
        /// </summary>
        public string Id { get; set; }

        [Nest.Keyword]
        public string cpnId { get; set; }
        [Nest.Keyword]
        public string erpcpnid { get; set; }
        [Nest.Keyword]
        public string area { get; set; }
        [Nest.Keyword]
        public string channel { get; set; }
        [Nest.Keyword]
        public string order_id { get; set; }
        [Nest.Keyword]
        public int stt { get; set; } = 0;
        /// <summary>
        /// 日志内容
        /// </summary>
        public string msg { get; set; }
        /// <summary>
        /// 创建时间
        /// </summary>
        public DateTime dtCreateTime { get; set; }
    }
}
